Hello, Studio
Your first animated intro card
Read the chapter and learn the ideas
See what you will learn, study the ideas, then take the concept check.
Learn how a Scratch project starts, moves, and tells a short visual story — without needing a game or score yet.
What you will learn in this chapter
Green flag & events
EventsThe green flag is your play button; scripts that start with when green flag clicked run in order.
Sprites & costumes
LooksSprites are characters on the stage; costumes are different looks for the same sprite.
Motion & looks
Motion · LooksPair movement (glide, go to) with say/think bubbles or costume changes for scenes.
Loops & timing
ControlRepeat loops and wait blocks control how long viewers see each beat of your intro.
Reset habit
EventsEvery test starts with green flag — reliable reset is a pro coder habit from day one.
After this chapter you can
- Start a project cleanly with the green flag
- Animate at least three short scenes with motion and dialogue
- Explain why wait blocks help viewers read your story
Study the ideas
You are not just opening Scratch. You are opening your own tiny studio. In this chapter, you will build an animated intro card that says, This is my style, and I can code it.
Sketch first
Start with one goal: when the viewer clicks the green flag, something clear and polished happens in the first five seconds.
Why events come first
when green flag clicked hat block (from Events) is your project's front door. Without it, your script is like a movie with no play button.Check yourself before the quiz
- Why does
when green flag clickedbelong at the top of your starter script? - What is one reason to pair Motion blocks with Looks blocks?
- How does
waitimprove viewer experience in an intro animation? - What problem does frequent saving solve during creative coding?
- How can you tell if your project reset is reliable?
Pass the concept check
So you know you are ready to build the chapter lab.
Build the chapter lab
Build what the manual describes in Step 1.
The chapter lab unlocks after you pass the concept check
Read Step 1 and finish Step 2 first — then come back here to build in Scratch.
Back to concept checkSubmit your project
Submit when the checklist matches your project.
Submission unlocks after you pass the concept check
Finish Steps 1–3 first — read the manual, pass the quiz, then build the lab.
Back to concept check