Morning routine
An interactive click-through comic
Read the chapter and learn the ideas
See what you will learn, study the ideas, then take the concept check.
Learn how interactive stories remember where the viewer is — so clicks advance a comic instead of repeating the first panel.
What you will learn in this chapter
Click & key events
Eventswhen this sprite clicked and when key pressed let the audience drive the story.
Scene variable
Variables · ControlA scene counter tracks which beat is showing; if/then checks run the right panel.
Backdrops & costumes
LooksBackdrops are stage backgrounds; costume changes show mood without new sprites.
Pacing with wait
ControlWait blocks give readers time to read bubbles before the next beat appears.
Green-flag reset
EventsGreen flag must return scene, backdrop, and sprites to beat one every time.
After this chapter you can
- Advance a story only when the viewer clicks or presses a key
- Use a variable so scenes do not skip or repeat by accident
- Reset the whole comic to the opening panel with green flag
Study the ideas
Imagine your morning as a comic strip where the audience controls the pace. In this chapter, each click reveals a new beat of your day.
Sketch first
Why scene variables matter
scene tracks where the viewer is, so each click shows the next comic panel instead of repeating the first one forever.Check yourself before the quiz
- What does the
scenevariable control in your comic? - Why is green-flag reset critical in interactive stories?
- How do backdrops improve narrative clarity?
- What is one way to make controls obvious for first-time users?
- How can user testing improve your Scratch design decisions?
Pass the concept check
So you know you are ready to build the chapter lab.
Build the chapter lab
Build what the manual describes in Step 1.
The chapter lab unlocks after you pass the concept check
Read Step 1 and finish Step 2 first — then come back here to build in Scratch.
Back to concept checkSubmit your project
Submit when the checklist matches your project.
Submission unlocks after you pass the concept check
Finish Steps 1–3 first — read the manual, pass the quiz, then build the lab.
Back to concept check