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MyHighschool

Your high school study companion.


Chapter 2

Morning routine

An interactive click-through comic

Step 1

Read the chapter and learn the ideas

See what you will learn, study the ideas, then take the concept check.

5 concepts ~2 study pages ~5 min read

Learn how interactive stories remember where the viewer is — so clicks advance a comic instead of repeating the first panel.

What you will learn in this chapter

Click & key events

Events

when this sprite clicked and when key pressed let the audience drive the story.

Scene variable

Variables · Control

A scene counter tracks which beat is showing; if/then checks run the right panel.

Backdrops & costumes

Looks

Backdrops are stage backgrounds; costume changes show mood without new sprites.

Pacing with wait

Control

Wait blocks give readers time to read bubbles before the next beat appears.

Green-flag reset

Events

Green flag must return scene, backdrop, and sprites to beat one every time.

Later, in Step 3, you will build: A click-through interactive comic with scene transitions and clean reset logic.

After this chapter you can

  • Advance a story only when the viewer clicks or presses a key
  • Use a variable so scenes do not skip or repeat by accident
  • Reset the whole comic to the opening panel with green flag
Read the sections below, then take the concept check in Step 2 — it asks about the ideas above, not Scratch building yet.

Study the ideas

Imagine your morning as a comic strip where the audience controls the pace. In this chapter, each click reveals a new beat of your day.

Sketch first

Draw your comic flow before coding: Beat 1 wake-up, Beat 2 challenge, Beat 3 solution, Beat 4 closing mood. Add one emotion word per beat.
Studio Cat: Studio Cat says: if your alarm scene feels too realistic, reduce jump-scare volume. The audience should learn coding, not panic.

Why scene variables matter

Interactive stories need memory. A variable like scene tracks where the viewer is, so each click shows the next comic panel instead of repeating the first one forever.

Check yourself before the quiz

  1. What does the scene variable control in your comic?
  2. Why is green-flag reset critical in interactive stories?
  3. How do backdrops improve narrative clarity?
  4. What is one way to make controls obvious for first-time users?
  5. How can user testing improve your Scratch design decisions?
Full printable manual (PDF)
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Step 2

Pass the concept check

So you know you are ready to build the chapter lab.

1. An 'when this sprite clicked' block is in which category?

2. Costumes are different looks for the same sprite.

3. Why use wait blocks in a story?

4. Green flag should…

5. Backdrops are…

6. Events let your project respond to the viewer.

Step 3

Build the chapter lab

Build what the manual describes in Step 1.

The chapter lab unlocks after you pass the concept check

Read Step 1 and finish Step 2 first — then come back here to build in Scratch.

Back to concept check
Step 4

Submit your project

Submit when the checklist matches your project.

Submission unlocks after you pass the concept check

Finish Steps 1–3 first — read the manual, pass the quiz, then build the lab.

Back to concept check

Confirm action